This concept is highly influenced by my own personal history. As such, it will probably go through a lifetime of changes and versions. In my own life, especially when a child, I have been faced with coming up with stories to define mysteries in my history. In many circumstances (mine and others), these “conspiracies” are all we have to hold onto, especially given distance from events and lack of tools to properly examine the past.
It is in this fashion, I seek to embed some of the many conspiracies I have acquired over the years into objects that relate to a particular period of my history. It is my goal, that by making these conspiracies public, and concurrently giving users in the installation space the ability to add/remove/change the contents with their own, that some of these mysteries make take on new forms.
It is my feeling, that the actual production of this project is similar in nature to Memory Nodes, another project I am currently building. The process involved in building either of these projects involves building relationships between three entities.
First, build a connection between actual artifacts in the space that can be interacted with, and the media associated with them (visual, aural, musical).
Next, connect the interactive artifacts with users in the space in a meaningful interaction, which does not seemed forced, but which also seems obvious and allowed in the gallery context (no easy task!).
Last, connect live input from these users (tactile feedback, aural feedback, visual queues) with the scalable aforementioned media collection, so that this media is constantly evolving in the space as new people enter it.