project listing

Motion Sketches - Ongoing

This is an ongoing project, in which weekly physical interfaces and built and tested.  The overall goal of this project is to acquire a large collection of working prototype interfaces, which can be tested and re-constructed together to find interesting and novel approaches to user interaction.

Motion Sketch Interface Core
This is a quick sketch using a copper etched board,a small microprocessor, accelerometer and USB I/O

The recent development of the Nintendo Wii, along with the very recent Apple iPhone, has brought with potential for a rich (and potentially over-saturated) wave of gestural and kinetic user interfaces and experience devices.  This project aims to join people who are building devices in this rush of new interfaces, but also build a language and learn from the process.  These physical sketches are just that, quick and dirty tests and attempts. They are not meant to be final projects, but the knowledge gained from them as a whole is.

Etched Traces

As an ongoing project, I wanted to give myself some constraints.  First and foremost, the goal is that the capture device is as simple as possible, having a very simple set of components.  These components may appear to be giving very simple information, but will generate very novel input when used in conjunction with each other.  For this purpose, I've decided to begin by using nothing but a simple three-axis accelerometer.  This allows me to read in these three values, and begin building software and firmware that will generate new results as an interface, while still retaining a sense of familiarity that allows users to easy understand how they use it.

tags: body gesture input interface motion physical